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2021 Programme:


Camille Baker
Camille Baker will present her new work INTER/her, a new multi-sensory, immersive art installation. INTER/her takes Camille's personal experience and those of other women who have had post-reproductive diseases and pain to create a Virtual Reality, sound, and haptic*, fully immersive artwork. The work explores the psychological issues of womanhood and the sense of self. INTER/her is based on Camille's experience and journey through the healthcare system while she was treated for a post-reproductive disease in 2016. The ideas and development of the work emanating from experiencing women’s silence, conflicting information, and inconsistencies in support for women’s health.

The work is also inspired by the stories she started to hear from friends and family about their reproductive disease experiences, which seemed to be hidden or kept to themselves until she began to speak up about it. Camille wanted the artwork to allow the seeing of the unseen and give insight and emotional awareness of a subject that is little known or talked about.

The work is presented inside a physical bespoke dome tent in the centre of the gallery space with a vulva-shaped opening and seats for participants inside. Each participant is dressed in a ‘haptic corset’ before entering the tent, which is embedded with vibration actuators in different locations on the lower abdomen with different intensities and patterns. Sensations will be felt on the body that are triggered by the stories that will play through the 360 spatialised audio inside the dome.

About the Artist

Camille Baker is an artist-performer/researcher/curator within various art forms: immersive experiences, participatory performance and interactive art, mobile media art, tech fashion/soft circuits/DIY electronics, responsive interfaces and environments, and emerging media curating. 

Maker of participatory performance and immersive artwork, Baker develops methods to explore expressive non-verbal modes of communication, extended embodiment and presence in real and mixed reality and interactive art contexts, using XR, haptics/ e-textiles, wearable devices and mobile media. She has an ongoing fascination with all things emotional, embodied, felt, sensed, visceral, physical, and relational. Lumen Prize Shortlisted Artwork in the 3D/Interactive Category.

Partners and collaborators

Maf’j Alverez - Interaction Designer 
Sarah Büttner - Tilt Brush and 3D environment artist 
Bushra Burge - Haptic corset interaction/fashion designer 
Kat Austen - Sound Designer.
Information is correct at the point of publishing, however, events are subject to alterations if circumstances change.

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